Pillar one · v0.1
The framework
Five concepts, published as a working draft. Each page says where it came from, what it becomes in a harness, and what is still open.
- 01
The problem space
Five domains that pull against each other. The tension between them is where product problems come from.
- 02
The three loops
Discovery and design, develop and deploy, direct and define. Three loops that feed each other, with the 6Ds as their phases.
- 03
The well-informed space
The store every cycle adds to. Observations, articulations, models and reports, structured so people and agents can find and build on them.
- 04
Cost of contact
No-touch, low-touch, high-touch. The rule for which research an agent can run and which needs a person in the room.
- 05
The Triton method
Dev-led, triple-track. Development ships first, UI design iterates on what's built, and research evaluates what shipped.